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rdfs:label "GameHarmony.pdf"^^xsd:string .
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dc:title "HTML Summary of #1349 \n\nGame Harmony: A Short Note\n\n";
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bibo:abstract "Strategic uncertainty in game theory may have two different general sources, either alone or in combination: uncertainty because of the existence of a coordination problem, and uncertainty because of a conflict between one own and the other n players' interests. Game harmony is conceived as a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of the n players are, as embodied in the game payoffs. Pure coordination games are examples of games with maximal game harmony; zero sum games are examples of games with very low game harmony.\nThis note briefly describes attempts to measure game harmony simply as a real-valued number. "^^xsd:string;
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dct:date "2000-08";
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skos:prefLabel "Cognitive Psychology" .
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skos:prefLabel "Social Psychology" .
foaf:familyName "Zizzo"^^xsd:string;
foaf:givenName "Daniel John"^^xsd:string;
foaf:name "Daniel John Zizzo"^^xsd:string;
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