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"Game Harmony: A Short Note"^^ .
"Strategic uncertainty in game theory may have two different general sources, either alone or in combination: uncertainty because of the existence of a coordination problem, and uncertainty because of a conflict between one own and the other n players' interests. Game harmony is conceived as a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of the n players are, as embodied in the game payoffs. Pure coordination games are examples of games with maximal game harmony; zero sum games are examples of games with very low game harmony.\nThis note briefly describes attempts to measure game harmony simply as a real-valued number. "^^ .
"2000-08" .
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"Daniel John"^^ .
"Zizzo"^^ .
"Daniel John Zizzo"^^ .
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"Game Harmony: A Short Note (PDF)"^^ .
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"GameHarmony.pdf"^^ .
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"Game Harmony: A Short Note (Indexer Terms)"^^ .
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"indexcodes.txt"^^ .
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"HTML Summary of #1349 \n\nGame Harmony: A Short Note\n\n" .
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"Cognitive Psychology" .
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"Social Psychology" .
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