<> "The repository administrator has not yet configured an RDF license."^^ . <> . . "Game Harmony: A Short Note"^^ . "Strategic uncertainty in game theory may have two different general sources, either alone or in combination: uncertainty because of the existence of a coordination problem, and uncertainty because of a conflict between one own and the other n players' interests. Game harmony is conceived as a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of the n players are, as embodied in the game payoffs. Pure coordination games are examples of games with maximal game harmony; zero sum games are examples of games with very low game harmony.\nThis note briefly describes attempts to measure game harmony simply as a real-valued number. "^^ . "2000-08" . . . . . . . "Daniel John"^^ . "Zizzo"^^ . "Daniel John Zizzo"^^ . . . . . . "Game Harmony: A Short Note (PDF)"^^ . . . . . . . . . "GameHarmony.pdf"^^ . . . "Game Harmony: A Short Note (Indexer Terms)"^^ . . . . . . "indexcodes.txt"^^ . . "HTML Summary of #1349 \n\nGame Harmony: A Short Note\n\n" . "text/html" . . . "Cognitive Psychology" . . . "Social Psychology" . .