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TY - GEN
ID - cogprints1349
UR - http://cogprints.org/1349/
A1 - Zizzo, Daniel John
TI - Game Harmony: A Short Note
Y1 - 2000/08//
N2 - Strategic uncertainty in game theory may have two different general sources, either alone or in combination: uncertainty because of the existence of a coordination problem, and uncertainty because of a conflict between one own and the other n players' interests. Game harmony is conceived as a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of the n players are, as embodied in the game payoffs. Pure coordination games are examples of games with maximal game harmony; zero sum games are examples of games with very low game harmony.
This note briefly describes attempts to measure game harmony simply as a real-valued number.
AV - public
KW - cognitive game theory
KW - game harmony
KW - game perception
ER -