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"Teaching Bayesian Behaviours to Video Game Characters"^^ .
"This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player."^^ .
"2004" .
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"47" .
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"Elsevier"^^ .
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"Robotics and Autonomous Systems (Elsevier) Special issue: Robot Learning from Demonstration"^^ .
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"P"^^ .
"Bessiere"^^ .
"P Bessiere"^^ .
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"R"^^ .
"Siegwart"^^ .
"R Siegwart"^^ .
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"O"^^ .
"Lebeltel"^^ .
"O Lebeltel"^^ .
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"R"^^ .
"Le Hy"^^ .
"R Le Hy"^^ .
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"A"^^ .
"Arrigoni"^^ .
"A Arrigoni"^^ .
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"A"^^ .
"Billard"^^ .
"A Billard"^^ .
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"Teaching Bayesian Behaviours to Video Game Characters (PDF)"^^ .
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"lehy04.pdf"^^ .
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"Teaching Bayesian Behaviours to Video Game Characters (Image (PNG))"^^ .
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"preview.png"^^ .
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"Teaching Bayesian Behaviours to Video Game Characters (Indexer Terms)"^^ .
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