TY  - GEN
ID  - cogprints3744
UR  - http://cogprints.org/3744/
A1  - Le Hy, R
A1  - Arrigoni, A
A1  - Bessiere, Dr P
A1  - Lebeltel, Dr O
Y1  - 2004///
N2  - This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.
PB  - Elsevier
KW  - Bayesian programming; Video games characters; Finite state machine; Learning by imitation
TI  - Teaching Bayesian Behaviours to Video Game Characters
SP  - 177
AV  - public
EP  - 185
ER  -