TY - GEN ID - cogprints3744 UR - http://cogprints.org/3744/ A1 - Le Hy, R A1 - Arrigoni, A A1 - Bessiere, Dr P A1 - Lebeltel, Dr O Y1 - 2004/// N2 - This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player. PB - Elsevier KW - Bayesian programming; Video games characters; Finite state machine; Learning by imitation TI - Teaching Bayesian Behaviours to Video Game Characters SP - 177 AV - public EP - 185 ER -