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TY - GEN
ID - cogprints3744
UR - http://cogprints.org/3744/
A1 - Le Hy, R
A1 - Arrigoni, A
A1 - Bessiere, Dr P
A1 - Lebeltel, Dr O
Y1 - 2004///
N2 - This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.
PB - Elsevier
KW - Bayesian programming; Video games characters; Finite state machine; Learning by imitation
TI - Teaching Bayesian Behaviours to Video Game Characters
SP - 177
AV - public
EP - 185
ER -