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%A R Le Hy
%A A Arrigoni
%A Dr P Bessiere
%A Dr O Lebeltel
%J Robotics and Autonomous Systems (Elsevier) Special issue: Robot Learning from Demonstration
%T Teaching Bayesian Behaviours to Video Game Characters
%X This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.
%K Bayesian programming; Video games characters; Finite state machine; Learning by imitation
%P 177-185
%E A Billard
%E Prof. R Siegwart
%V 47
%D 2004
%I Elsevier
%L cogprints3744