%A R Le Hy %A A Arrigoni %A Dr P Bessiere %A Dr O Lebeltel %J Robotics and Autonomous Systems (Elsevier) Special issue: Robot Learning from Demonstration %T Teaching Bayesian Behaviours to Video Game Characters %X This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player. %K Bayesian programming; Video games characters; Finite state machine; Learning by imitation %P 177-185 %E A Billard %E Prof. R Siegwart %V 47 %D 2004 %I Elsevier %L cogprints3744