"3744","Teaching Bayesian Behaviours to Video Game Characters","This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.","http://cogprints.org/3744/","Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O","Billard, A and Siegwart, Prof. R"," Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O (2004) Teaching Bayesian Behaviours to Video Game Characters. [Journal (Paginated)] ","","2004"