creators_name: Le Hy, R creators_name: Arrigoni, A creators_name: Bessiere, P creators_name: Lebeltel, O editors_name: Billard, A editors_name: Siegwart, R type: journalp datestamp: 2004-08-10 lastmod: 2011-03-11 08:55:39 metadata_visibility: show title: Teaching Bayesian Behaviours to Video Game Characters ispublished: pub subjects: comp-sci-robot full_text_status: public keywords: Bayesian programming; Video games characters; Finite state machine; Learning by imitation abstract: This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player. date: 2004 date_type: published publication: Robotics and Autonomous Systems (Elsevier) Special issue: Robot Learning from Demonstration volume: 47 publisher: Elsevier pagerange: 177-185 refereed: FALSE citation: Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O (2004) Teaching Bayesian Behaviours to Video Game Characters. [Journal (Paginated)] document_url: http://cogprints.org/3744/1/lehy04.pdf