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"Implementation of Logical Functions in the Game of Life"^^ .
"The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generators of the mobile patterns, glider guns, in its evolution. We show how to construct basic logical perations, AND, OR, NOT in space-time configurations of the cellular automaton. Also decomposition of complicated Boolean functions is discussed. Advantages of our technique are demonstrated on an example of binary adder, realized via collision of glider streams."^^ .
"2002" .
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"Springer"^^ .
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"Collision Based Computing"^^ .
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"Andrew"^^ .
"Adamatzky"^^ .
"Andrew Adamatzky"^^ .
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"Jean-Philippe"^^ .
"Rennard"^^ .
"Jean-Philippe Rennard"^^ .
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"Implementation of Logical Functions in the Game of Life (PDF)"^^ .
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"CollisionBasedRennard.pdf"^^ .
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"Implementation of Logical Functions in the Game of Life (Image (PNG))"^^ .
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"preview.png"^^ .
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"Implementation of Logical Functions in the Game of Life (Indexer Terms)"^^ .
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"indexcodes.txt"^^ .
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"HTML Summary of #4115 \n\nImplementation of Logical Functions in the Game of Life\n\n" .
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"Complexity Theory" .
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