title: Making Racing Fun Through Player Modeling and Track Evolution creator: Togelius, Julian creator: De Nardi, Renzo creator: Lucas, Simon M. subject: Machine Learning subject: Neural Nets subject: Human Computer Interaction description: This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation. contributor: Yannakakis, Georgios N. contributor: Hallam, John date: 2006 type: Conference Paper type: PeerReviewed format: application/pdf identifier: http://cogprints.org/5221/1/Togelius2006Making.pdf identifier: Togelius, Julian and De Nardi, Renzo and Lucas, Simon M. (2006) Making Racing Fun Through Player Modeling and Track Evolution. [Conference Paper] relation: http://cogprints.org/5221/