<> "The repository administrator has not yet configured an RDF license."^^ . <> . . "Making Racing Fun Through Player Modeling and Track Evolution"^^ . "This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation."^^ . "2006" . . . . . . . . . . . . . . . . . . . . "Georgios N."^^ . "Yannakakis"^^ . "Georgios N. Yannakakis"^^ . . "Renzo"^^ . "De Nardi"^^ . "Renzo De Nardi"^^ . . "Julian"^^ . "Togelius"^^ . "Julian Togelius"^^ . . "John"^^ . "Hallam"^^ . "John Hallam"^^ . . "Simon M."^^ . "Lucas"^^ . "Simon M. Lucas"^^ . . . . . . "Making Racing Fun Through Player Modeling and Track Evolution (PDF)"^^ . . . . . . . . . "Togelius2006Making.pdf"^^ . . . "Making Racing Fun Through Player Modeling and Track Evolution (Image (PNG))"^^ . . . . . . "preview.png"^^ . . . "Making Racing Fun Through Player Modeling and Track Evolution (Indexer Terms)"^^ . . . . . . "indexcodes.txt"^^ . . "HTML Summary of #5221 \n\nMaking Racing Fun Through Player Modeling and Track Evolution\n\n" . "text/html" . . . "Machine Learning" . . . "Neural Nets" . . . "Human Computer Interaction" . .