creators_name: Togelius, Julian creators_name: De Nardi, Renzo creators_name: Lucas, Simon M. editors_name: Yannakakis, Georgios N. editors_name: Hallam, John type: confpaper datestamp: 2006-10-15 lastmod: 2011-03-11 08:56:39 metadata_visibility: show title: Making Racing Fun Through Player Modeling and Track Evolution ispublished: pub subjects: comp-sci-mach-learn subjects: comp-sci-neural-nets subjects: comp-sci-hci full_text_status: public abstract: This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation. date: 2006 date_type: published refereed: TRUE citation: Togelius, Julian and De Nardi, Renzo and Lucas, Simon M. (2006) Making Racing Fun Through Player Modeling and Track Evolution. [Conference Paper] document_url: http://cogprints.org/5221/1/Togelius2006Making.pdf