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abstract: 'This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation.'
altloc:
- http://julian.togelius.com/Togelius2006Making.pdf
chapter: ~
commentary: ~
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confdates: 'October 1, 2006'
conference: " SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games"
confloc: 'Rome, Italy'
contact_email: ~
creators_id: []
creators_name:
- family: Togelius
given: Julian
honourific: ''
lineage: ''
- family: De Nardi
given: Renzo
honourific: ''
lineage: ''
- family: Lucas
given: Simon M.
honourific: ''
lineage: ''
date: 2006
date_type: published
datestamp: 2006-10-15
department: ~
dir: disk0/00/00/52/21
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editors_id: []
editors_name:
- family: Yannakakis
given: Georgios N.
honourific: ''
lineage: ''
- family: Hallam
given: John
honourific: ''
lineage: ''
eprint_status: archive
eprintid: 5221
fileinfo: /style/images/fileicons/application_pdf.png;/5221/1/Togelius2006Making.pdf
full_text_status: public
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keywords: ~
lastmod: 2011-03-11 08:56:39
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metadata_visibility: show
note: ~
number: ~
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pubdom: FALSE
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refereed: TRUE
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relation_type: []
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reportno: ~
rev_number: 12
series: ~
source: ~
status_changed: 2007-09-12 17:08:07
subjects:
- comp-sci-mach-learn
- comp-sci-neural-nets
- comp-sci-hci
succeeds: ~
suggestions: ~
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thesistype: ~
title: Making Racing Fun Through Player Modeling and Track Evolution
type: confpaper
userid: 4535
volume: ~