TY - GEN
ID - cogprints5277
UR - http://cogprints.org/5277/
A1 - Enquist, Magnus
A1 - Arak, Anthony
A1 - Ghirlanda, Stefano
A1 - Wachtmeister, Carl-Adam
Y1 - 2002///
N2 - In studies of both animal and human behaviour, game theory is used as a tool for understanding strategies that appear in interactions between individuals. Game theory focuses on adaptive behaviour, which can be attained only at evolutionary equilibrium. Here we suggest that behaviour appearing during interactions is often outside the scope of such analysis. In many types of interaction, conflicts of interest exist between players, fueling the evolution of manipulative strategies. Such strategies evolve out of equilibrium, commonly appearing as spectacular morphology or behaviour with obscure meaning, to which other players may react in non-adaptive, irrational way approach, and outline the conditions in which evolutionary equilibria cannot be maintained. Evidence from studies of biological interactions seems to support the view that behaviour is often not at equilibrium. This also appears to be the case for many human cultural traits, which have spread rapidly despite the fact that they have a negative influence on reproduction.
KW - rationality
KW - genetic evolution
KW - cultural evolution
KW - ritualization
TI - Spectacular pehnomena and limits to rationality in genetic and cultural evolution
SP - 1585
AV - public
EP - 1594
ER -