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TY - GEN
ID - cogprints531
UR - http://cogprints.org/531/
A1 - Gabora, L.
Y1 - 1995///
N2 - This paper describes a computational model of how ideas, or memes, evolve through the processes of variation, selection, and replication. Every iteration, each neural-network based agent in an artificial society has the opportunity to acquire a new meme, either through 1) INNOVATION, by mutating a previously-learned meme, or 2) IMITATION, by copying a meme performed by a neighbor. Imitation, mental simulation, and using past experience to bias mutation all increase the rate at which fitter memes evolve. Memes at epistatic loci converged more slowly than memes at over- or underdominant loci. The higher the ratio of innovation to imitation, the greater the meme diversity, and the higher the fitness of the fittest meme. Optimization is fastest for the society as a whole with an innovation to imitation ratio of 2:1, but diversity is comprimized.
PB - Addison Wesley
KW - adaptation
KW - artificial society
KW - computational anthropology
KW - creativity
KW - culture
KW - cultural evolution
KW - cultural learning
KW - diversity
KW - drift
KW - drives
KW - epistasis
KW - embodiment
KW - evolution
KW - fitness
KW - imitation
KW - innovation
KW - Lamark
KW - meme
KW - memetic algorithm
KW - memetic evolution
KW - memory
KW - mental simulation
KW - mutation
KW - neural network
KW - optimization
KW - overdominance
KW - replication
KW - selection
KW - social learning
KW - transmission
KW - underdominance.
TI - Meme and Variations: A Computational Model of Cultural Evolution
SP - 471
AV - public
EP - 485
ER -