---
abstract: |-
Evolutionary algorithms are commonly used to create high-performing strategies or agents for computer games.
In this paper, we instead choose to evolve the racing tracks
in a car racing game. An evolvable track representation is
devised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player. This requires a way to create accurate models of players' driving styles, as well as a tentative definition of when a racing track is fun, both of which are provided. We believe this approach opens up interesting new research questions and is potentially applicable to commercial racing games.
altloc:
- http://privatewww.essex.ac.uk/~rdenar/Togelius2007Towards.pdf
chapter: ~
commentary: ~
commref: ~
confdates: 1st-5th April 2007
conference: 'IEEE Symposium on Computational Intelligence and Games, 2007. (CIG2007)'
confloc: Hawaii
contact_email: ~
creators_id: []
creators_name:
- family: Togelius
given: Julian
honourific: ''
lineage: ''
- family: De Nardi
given: Renzo
honourific: ''
lineage: ''
- family: Lucas
given: Simon M.
honourific: ''
lineage: ''
date: 2007
date_type: published
datestamp: 2007-05-28
department: ~
dir: disk0/00/00/55/73
edit_lock_since: ~
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edit_lock_user: ~
editors_id: []
editors_name: []
eprint_status: archive
eprintid: 5573
fileinfo: /style/images/fileicons/application_pdf.png;/5573/1/Togelius2007Towards.pdf
full_text_status: public
importid: ~
institution: ~
isbn: ~
ispublished: pub
issn: ~
item_issues_comment: []
item_issues_count: 0
item_issues_description: []
item_issues_id: []
item_issues_reported_by: []
item_issues_resolved_by: []
item_issues_status: []
item_issues_timestamp: []
item_issues_type: []
keywords: 'Games, Car Racing, Evolution, Neural Networks'
lastmod: 2011-03-11 08:56:51
latitude: ~
longitude: ~
metadata_visibility: show
note: ~
number: ~
pagerange: ~
pubdom: FALSE
publication: ~
publisher: IEEE
refereed: TRUE
referencetext: |-
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R. Koster, A theory of fun for game design. Paraglyph press, 2004.
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relation_type: []
relation_uri: []
reportno: ~
rev_number: 12
series: ~
source: ~
status_changed: 2007-09-12 17:10:46
subjects:
- comp-sci-art-intel
succeeds: ~
suggestions: ~
sword_depositor: ~
sword_slug: ~
thesistype: ~
title: ' Towards automatic personalised content creation for racing games'
type: confpaper
userid: 7072
volume: ~