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TY - GEN
ID - cogprints6767
UR - http://cogprints.org/6767/
A1 - DiPaola, Dr. Steven
A1 - Gabora, Dr. Liane M.
Y1 - 2009///
N2 - A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically.
KW - art
KW - creativity
KW - computational creativity
KW - evolutionary algorithm
KW - portrait painting
KW - algorithmic art
TI - Incorporating characteristics of human creativity into an evolutionary art algorithm (journal article)
SP - 97
AV - public
EP - 110
ER -