creators_name: Situngkir, Hokky type: techreport datestamp: 2010-10-26 18:22:27 lastmod: 2011-03-11 08:57:46 metadata_visibility: show title: Exploring Ancient Architectural Designs with Cellular Automata ispublished: pub subjects: bio-socio subjects: cogarch subjects: comp-sci-complex-theory subjects: comp-sci-hci subjects: percep-cog-psy subjects: phil-sci full_text_status: public keywords: cellular automata, architectural designs, simple to complex, Borobudur. abstract: The paper discusses the utilization of three-dimensional cellular automata employing the two-dimensional totalistic cellular automata to simulate how simple rules could emerge a highly complex architectural designs of some Indonesian heritages. A detailed discussion is brought to see the simple rules applied in Borobudur Temple, the largest ancient Buddhist temple in the country with very complex detailed designs within. The simulation confirms some previous findings related to measurement of the temple as well as some other ancient buildings in Indonesia. This happens to open further exploitation of the explanatory power presented by cellular automata for complex architectural designs built by civilization not having any supporting sophisticated tools, even standard measurement systems. date: 2010-10-10 date_type: published institution: Bandung Fe Institute department: Computational Sociology refereed: TRUE referencetext: Atmadi , P. (1988). Some Architectural Design Principles of Temples in Java: A study through the buildings projection on the reliefs of Borobudur temple. Gajah Mada UP. Barrow, J. D. (2003). Art and Science—Les Liaisons Dangereuses. Elsevier. Cawley, J. & Wolfram, S. (2010). "Algorithmic Architecture with Cellular Automata" from The Wolfram Demonstrations Project. URL: http://demonstrations.wolfram.com/AlgorithmicArchitectureWithCellularAutomata/ Eglash, R. (1999). "Fractals in African Settlement Architecture". Complexity 4 (2): 21-29 Gardner, Martin (1970). "Mathematical Games: The fantastic combinations of John Conway's new solitaire game "Life"". Scientific American 223: 120–123 Krawczyk, R. (2002). "Architectural Interpretation of Cellular Automata". In Soddu, C. (eds.). The 5th International Conference on Generative Art 2002. Politecnico di Milano University. Magnier, M., Lattaud, C., Heudin. J-C. (1997). "Complexity Classes in the Two-dimensional Life Cellular Automata Subspace". Complex Systems 11: 419-36. Margolus, N. (1995). "CAM-8: a computer architecture based on cellular automata". Pattern Formation and Lattice Gas Automata (Fields Institute Series). American Mathematical Society. Packard, N.H. & Wolfram, S. “Two-Dimensional Cellular Automata”. Journal of Statistical Physics 38: 901-946. Situngkir, H. (2005). "What is the relatedness of Mathematics and Art and why we should care?". BFI Working Paper Series WPK2005. Bandung Fe Institute. Situngkir, H. (2009). "Deconstructing Javanese Batik Motif: When Traditional Heritage Meets Computation". BFI Working Paper Series WP-XIII-2008. Bandung Fe Institute. Situngkir, H. (2010). “Borobudur was Built Algorithmically”. BFI Working Paper Series WP- Terzidis, K. (2006). Algorithmic Architecture. Elsevier Science. Wolfram, S. (1984). “Universality and Complexity in Cellular Automata,” Physica D, 10: 1–35. citation: Situngkir, Hokky (2010) Exploring Ancient Architectural Designs with Cellular Automata. [Departmental Technical Report] document_url: http://cogprints.org/7066/1/2010i.pdf