creators_name: Situngkir, Hokky creators_id: hs@compsoc.bandungfe.net type: techreport datestamp: 2011-06-01 11:28:17 lastmod: 2011-06-01 11:28:17 metadata_visibility: show title: Happiness: Between What We Want and What We Need ispublished: pub subjects: appl-cog-psy subjects: bio-phys subjects: bio-socio subjects: comp-sci-complex-theory subjects: evol-psy subjects: phil-dec-theory subjects: phil-epist subjects: phil-ethics subjects: phil-mind subjects: psy-phys subjects: soc-psy full_text_status: public keywords: happiness, want, need, social simulation. abstract: The paper presents a very simple toy model that is simulated to experience some aspects related to what is it people want and need when related to the social happiness. By outlining some short discussions related to the distinguishing of what we call “want” and “need”, we see how both micro-social aspects may emerge the happiness as well as the urge to innovate and affinity to the collective creativity and social progress. date: 2011-05-07 date_type: published institution: Bandung Fe Institute department: Computational Sociology refereed: TRUE referencetext: [1] Hegselmann, R. & Flache, A. (1998). “Understanding Social Complex Dynamics: A Plea for Cellular Automata Based Modeling”. Journal of Artificial Societies and Social Simulations 1(3). URL: http://www.soc.surrey.ac.uk/JASSS/1/3/1.html. [2] Johnson, S. (1993). Yes Or No: Guide To Better Decisions. Collins. [3] Klein, S. (2006). The Science of Happiness: How our Brains Make Us Happy and What We Can Do to Get Happier. Scribe. [4] Situngkir, H. (2010). “Landscape in the Economy of Conspicuous Consumptions”. BFI Working Paper Series WP-5-2010. Bandung Fe Institute. citation: Situngkir, Hokky (2011) Happiness: Between What We Want and What We Need. [Departmental Technical Report] document_url: http://cogprints.org/7367/1/Happiness.pdf