Learning Consensus Opinion: Mining Data from a Labeling GamePaul N.BennettauthorDavidMaxwell ChickeringauthorAntonMityaginauthorWe consider the problem of identifying the consensus rank-
ing for the results of a query, given preferences among those
results from a set of individual users. Once consensus rank-
ings are identified for a set of queries, these rankings can
serve for both evaluation and training of retrieval and learn-
ing systems. We present a novel approach to collecting the
individual user preferences over image-search results: we use a collaborative game in which players are rewarded for agree-
ing on which image result is best for a query. Our approach
is distinct from other labeling games because we are able
to elicit directly the preferences of interest with respect to
image queries extracted from query logs. As a source of rel-
evance judgments, this data provides a useful complement
to click data. Furthermore, the data is free of positional
biases and is collected by the game without the risk of frus-
trating users with non-relevant results; this risk is prevalent
in standard mechanisms for debiasing clicks. We describe
data collected over 34 days from a deployed version of this
game that amounts to about 18 million expressed prefer-
ences between pairs. Finally, we present several approaches
to modeling this data in order to extract the consensus rank-
ings from the preferences and better sort the search results
for targeted queries.2009-04Conference or Workshop Item