Cognitive Sciences Centre
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What is "creativity"? Is it a stable cognitive trait that some people have and others do not? Is it an occasional state that people sometimes enter into? Or is it defined completely by its products: "creativity is as creativity does"? Whatever it is, how does creativity come about? How do you do it? Are there rules? Will practice help make you creative?
There is probably some truth in all three notions of what creativity is. It is (at least sometimes, and to some extent) a trait, because it is a statistical fact that some individuals exhibit it repeatedly. It may also be correlated with some other traits; some even think it can be predicted by objective psychological tests. But it is also obviously a state, because no one is creative all the time, and some people are highly creative only once in their lives. Sometimes creativity may not even be a special, unique state, but rather a circumstance that is defined by hindsight based on something external, something creative an individual happens to have done.
There are a number of theories about the underlying mechanisms of creativity, theories attributing it to everything from method to madness -- none of them very satisfactory. As to inducing creativity -- by using heuristic strategies or through "creativity training" -- this has had very limited success.
Pasteur's dictum.
Before proceeding to a discussion of
mechanisms and methods of creativity, we do well to keep in
mind Pasteur's famous dictum, <<...le hasard favorise l'esprit
prepare>> ("chance favors the prepared mind"), because this will
turn out to say more about what
can
be said about creativity
than the more ambitious or modern notions. Pasteur was
speaking, of course, about a very specific kind of creativity,
namely, experimental scientific creativity. (The quote actually
begins: <
One can interpret Pasteur's dictum as follows: There is a
(perhaps very large) element of chance in creativity, but it is
most likely to occur if the mind is somehow prepared for it.
Context shows that by "preparation" Pasteur did not mean being
born with the "creative" trait. He meant that existing knowledge
and skills relevant to the creative "leap" first had to be
sufficiently mastered before a "bolt from the blue" was likely.
Paradoxically, his suggestion is that the only formula for
creativity is the most uncreative one imaginable, which is to
learn what is already known. Only then are you likely to have
enough of the requisite raw materials for an original
contribution, and only then would you even be in a position to
recognize something worthwhile and original for what it really
was.
Some undefined notions have slipped into this story:
"originality," "worthwhileness," "creative leaps" and "bolts from
the blue." Clearly creativity has something to do with
originality and novelty, but it is just as clear that it can't
just be
equivalent
to something new, because so many new
things are random, trivial or uninteresting. This too has to do
with "preparation." A cancer cure (to take a mythic example) is
unlikely to be discovered by someone who hasn't done his homework
on what is already known about cancer. He may indeed come up with "new"
hypotheses no one has ever thought of, but it will be evident to
the "prepared" minds of the field when such an untutored
hypothesis is simplistic, nonsensical, or a long-abandoned
nonstarter (as it is very likely -- though not, of course,
logically certain -- to be).
So novelty is not enough. Something creative must also have some
value
relative to what already exists and what is perceived
as being needed. (Note that this, and all the foregoing
discussion, focuses on what might be called "intellectual" or
"technological" or "practical" creativity, whereas there is, of
course, another dimension of value that has little to do with
practicality and perhaps not much more to do with
intellectuality, and that is artistic creativity. Here one of the
criteria of value is aesthetic value, an affective or emotional
criterion that will turn out to resurface unexpectedly even in
intellectual creativity. We will return to this below, but, for
now, note that intellectual and practical considerations are not
the only bases for making value judgments.)
And even being new and valuable does not seem to be enough: The
outcome must also be unexpected; there must be a sense that it is
surprising. Usually this means that it would not have occurred to
most people, who were instead attempting something along the same
lines without success precisely because they were following
conventional expectations -- something the surprising result
somehow violates.
And here, with this third and last criterion of "unexpectedness,"
we seem to be at odds with Pasteur's dictum. For what can all
that "preparation" do but train our expectations, establish
conventions, move in familiar, unsurprising directions? In
defining creativity as the production of something that is not
only new and valuable, but also unexpected, we seem to have put
an insuperable handicap on taking the path of preparation: For
whatever direction the preparation actually leads us cannot be
unexpected. This does indeed seem paradoxical, but again, a closer
look at Pasteur's dictum resolves the apparent contradiction: The
suggestion is not that preparation guarantees creativity. Nothing
guarantees creativity. What Pasteur means is that the only way to
maximize the probability
of creativity is preparation. He
correctly recognized that the essential element is still chance
-- the unforeseen, the unexpected -- but that this fortuitous
factor is most likely under prepared conditions.
Having arrived at three (admittedly vague) criteria for what
counts as creative, we could perhaps strengthen the notion by
contrasting it with what is
not
creative. We will find,
however, that whereas there are many cognitive activities that
are ordinarily not in themselves creative, each one is capable of
being performed creatively as well, which suggests that creativity is
somehow complementary to ordinary cognition.
Problem solving.
In general, problem solving is not a
creative activity (although Stravinsky thought it was -- we will
return to his view and his rather different definition of
"problem solving"). Problem solving involves applying a known rule or
"algorithm" in order to solve problems of an overall type that
varies in a minor or predictable way. Although some elements of
novelty and decision-making may be involved -- it is an
undergraduate fallacy, shaped by the unfortunate exigencies of
exam-taking, that problem solving can be successfully
accomplished by rote -- and the pertinent rule or formula may
require some insight in order to be understood and applied,
conventional applied problem solving is nevertheless a relatively
passive and mechanical process. Successfully understanding and
applying a rule is just not the same as discovering it. However,
as our discussion of analogy below will show, sparks of
creativity may be involved even in recognizing that a class of
new problems can unexpectedly be solved by an old rule. And even
in the context of instruction, gifted students may independently
rediscover new applications of algorithms they have been taught
for more limited purposes.
Deduction.
Deductive reasoning, which is defined as reasoning from
general principles to particular cases (as in deducing from the
principles that "All Men are Mortal" and "Socrates is a Man" the
consequence that "Socrates is Mortal"), is in general not
creative. On the other hand, viewed in a certain way, all of
mathematics is logical deduction: There are theorems for which
it is difficult or impossible to see intuitively whether or not
they are true, let alone prove they are true by showing the steps
through which they can be deduced from general principles. Hence
not
all
deductions are trivial; some may well require
formidable creativity to accomplish. In general, it is the size
of the deductive gap between the principles and their
consequences that determines whether or not deduction requires
creativity: "Socrates is Mortal" does not; Fermat's last theorem does.
Induction.
Inductive reasoning, which is defined as
"reasoning" from particular cases to general principles, is also,
in general, not creative, but it is more problematic, for
interesting reasons. For whereas in deductive reasoning, once a
theorem's truth is known and the proof has been constructed, the
path from principles to consequences can be traversed relatively
mechanically, in inductive reasoning there seems to be no
available mechanical path other than trial and error; and this
path, in most interesting cases, can be shown to be either random
or endless (or both). Hence inductive generalizations that are
not trivial (in the way "this apple is round, that apple is
round, therefore all apples are round" is trivial) do call for
creativity. And even when the general principle is found, there
is no "a posteriori" path one can reconstruct using hindsight (as
one can do after discovering a deductive proof) so as to lead
from the particular to the general -- only the other way around.
In other words, there seems to be no general algorithm or rule
for doing inductive reasoning. So whereas most everyday induction
is very gradual, trivial and uncreative, the more substantial
instances of inductive "reasoning" are probably not reasoning at
all, but creativity in action. Note, however, that since the size
of the "gap" that separates the conventional from the creative is
to some degree arbitrary (and since it is unlikely that our basic
cognitive capacities evolved in the service of rare, celebrated
events), even "everyday induction" may exhibit bona fide elements
of creativity that never achieve celebrity.
Learning.
Although, as with all skills, some people will do
it better and more impressively than others, learning is, in
general, likewise not a creative activity: It is the acquisition
of knowledge and skills by instruction and example. By its nature
it is not something that can give rise to something new and
unexpected, although sometimes there are surprises, with creative
students discovering (or, just as important relative to what they
already know and don't know:
re discovering)
things that go
significantly beyond the immediate content of what is being
taught them.
Imitation.
By definition, imitation gives rise to something that
is not new; hence it is also in general not a creative activity. And yet
it too has been found to be an important precursor of creativity, especially
artistic creativity. Those who ultimately become creative
innovators often start out as remarkably astute mimics of others.
Imitation is also related to other important factors in
creativity, such as analogy, metaphor and "mimesis" (a Greek
theory that art imitates nature). Invariably the new and valuable
resembles the old in some (perhaps unexpected) way.
Trial and error.
Almost by definition, trial and error is
not creative, involving random sampling rather than inspired
choice. Yet the role of chance in creativity must not be
forgotten. "Serendipity" refers specifically to surprising, new,
valuable outcomes arising purely by chance, and hence potentially
out of nothing more than random trial and error. Insights may
arise from trying a panorama of individual cases. Nevertheless,
random trial-and-error (or "fumble and find") is
usually a symptom of a particularly uncreative approach.
Yet a prominent exception seems to be the biological
evolutionary process (which some have even admiringly described
as "creative"): Evolution has produced its remarkable results
with what, according to the best current theory, is little more
than random genetic variation, which is then selectively shaped
by its adaptive consequences for survival and reproduction.
Similar (usually uncreative) processes are involved in the
shaping of behavior by its immediate consequences in
trial-and-error ("operant" or"Skinnerian") learning.
Heuristics.
Heuristics are usually contrasted with
"algorithms" in problem-solving. Solving a problem by an
algorithm or failsafe rule is supposed to yield an exact,
reliable solution that works for every case. "Solving" it by
heuristics -- by an unintegrated and incomplete set of suggestive
"rules of thumb" that work in some cases, but not in all, and not
for fully understood or unified reasons -- is just as uncreative
as solving it by algorithm. However, many people have noticed
that heuristic procedures (such as sampling many special cases by
trial-and-error) sometimes lead to insights, sometimes through
inductive generalization and analogy with cases in which
heuristics succeed, and sometimes because of the stimulus
provided by cases in which heuristics (or even algorithms)
fail
(see the discussion of anomalies, below).
Abduction.
Peirce has proposed that, besides induction and
deduction, there is a third process, called "abduction," whereby
people find the right generalization from considering sample
cases even though the probability of finding it is much too low.
Since this process is hypothetical, it does not really belong in
this list of things we actually do that are (usually) not creative.
However, the rest of the hypothesis does refer to a theme that
will arise again when we discuss possible mechanisms of
creativity. Peirce believed that the reason we succeed so often
in finding improbable generalizations is that the solutions
are somehow already built into our brains. Hence, according to
this view, creativity is a kind of "remembering," much the way
Plato thought learning was remembering [anamnesis] (not conscious
remembering in either case, of course). If it is true that the
innate patterns of our brain activity play such a crucial role in
creativity, then of course no "preparation" is more important
than this (evolutionary?) one, and creativity turns out to be in
part an instinctive skill.
Thus ends the (partial) list of suggestive cases of what is ordinarily
not
creative activity. I will now discuss briefly
the "state versus trait" issue before going on to consider the
"creative process" and possible "mechanisms" of creativity.
There is currently considerable debate over whether intelligence
is a unitary or a plural trait, i.e., is there one intelligence
or are there many? Whatever the truth may be, it is clear that one
sort of "preparation" (not Pasteur's intended one) that a mind
aspiring to be creative (intellectually, at least) could profit
from would be a high IQ (or IQs, if there are many). Whether IQ
itself is an inherited trait or an acquired "state" is too
complex an issue to discuss here (it is probably some of both),
but note that the unitary/plural issue applies to creativity too.
Whether a trait or a state, creativity may be either universal
or domain-specific, with individuals exhibiting it with some
kinds of problems and not with others. The distinction between
intellectual and artistic creativity is itself a case in point
(see the discussion of the performing arts, below).
The way IQ tests work is that we pick, in the real world, the
human activity or skill (called the "criterion") that we regard
as intelligent (e.g., doing mathematics) and then we design
tests that correlate highly with individual differences in this
criterion activity, high scores predicting high level performance
and low predicting low. This is how IQ tests are validated
statistically. Trying to do the same with "creativity tests"
immediately raises problems, however, since the criterion
"skill" is so rare, diverse and hard to define. So-called
"divergent thinking" tests of "creativity" have been constructed
without any strong validation. They differ from the "convergent"
tests of intelligence in that they are open-ended, not having a
strict correct answer. They are supposed to predict creativity,
but the validation problems seem insurmountable, because so much
of the definition of "giftedness" and "genius" is post hoc, based
on hindsight after rare cases and unique accomplishments. There
seems to be a contradiction between the predictiveness of
objective tests and the unpredictable element in creativity.
However, if there is a (general or problem-specific) trait of
"tending to do unpredictable things of value," then tests could
presumably measure its correlates, if there are any.
There is also much confusion and overlap with the measurement of
the general and special intellectual skills, and no clear notion
about how they may interact in creativity. Life-cycle effects pose
problems too: IQ-related skills and knowledge
increase with age until adulthood, whereas creativity pops up at
different ages and stages, sometimes early (as with
mathematicians), sometimes late (as with writers).
In general, the picture we have of creativity based on the
objective measurement of individual differences is not
very informative, leaving open the very real possibility that,
except where it depends heavily on a special (noncreative)
intellectual skill, there may be no measurable trait
corresponding to creativity at all. We turn now to creativity as
a state or process.
There are four classes of theories about the underlying
mechanisms of creativity. They can be classified (relatively
mnemonically) as: (1)
method,
(2)
memory,
(3)
magic
and (4)
mutation.
The "method" view
is that there is a formula for creativity (usually this is not
claimed so crassly). The "memory" view is that the essential
factor is somehow innate. The "magic" view is that mysterious,
unconscious, inexplicable forces are involved. And the "mutation"
view is that the essential element is chance. Let us now consider
several candidate theories in terms of these four categories:
The unconscious mind.
Creativity as the working of the
"unconscious mind" is in the class of "magic" theories (such as
divine inspiration). It offers no real explanation of the
creative process, merely attributing it to a mysterious (and very
creative) unconscious mind. It is espoused by Hadamard and others
in his book on mathematical invention, and is, of course, very
much influenced by the Freudian ideas prevailing at the time. The
scenario is that for a time one works consciously on a problem,
and when one fails, one's unconscious mind somehow continues and
mysteriously accomplishes what the conscious one could not. From
the perspective of modern cognitive science this is not very
helpful, because
all
cognitive processes are unconscious, and
as such, require an
explanation,
not merely an
anthropomorphic attribution to another, wiser (or more primitive)
mind analogous to the conscious one.
The problem of explaining creative and noncreative cognition
consists of providing a mechanism for all of our unconscious
processing. The only informative aspect of the "unconscious-mind"
model is the attention it draws to the incompleteness of the role
of conscious, deliberate efforts in the creative process. Note,
however, that Pasteur's dictum had already indicated that
preparation was necessary but not sufficient. (Moreover,
"conscious, deliberate effort" is not even sufficient to explain
such altogether uncreative cognitive activities as remembering a
name, recognizing a face or adding two and two.)
Innate structure of the mind.
The concept already described as
"abduction" comes from a "memory" (anamnesis) theory which holds that
creativity is somehow guided or constrained by the innate
structure of the mind. (It has a counterpart theory of biological
evolution, "preformationism," according to which evolved
structure is not shaped by chance and trial-and-error but is
already inherent in the structure of matter.) There are two forms
that this structural constraint can take. Either it works by
eliminating many of the possible false starts we could take by
rendering them (literally) unthinkable in the first place, or it
somehow guides us in how we select and evaluate the
possibilities. Note that this theory at first seems to apply more
naturally to intellectual creativity, where there presumably
exists a "right" or "wrong," rather than to artistic creativity;
but of course in artistic creativity, where aesthetic (affective
and perceptual) criteria prevail, it is easy to see how "right"
and "wrong" could depend on our sense organs and emotional
structure. (The possible role of aesthetic constraints even in
intellectual creativity will be taken up again below.)
The problem with the abduction view is that it seems to attribute
too much specific innate structure to the mind (and in this
respect it has an element of the magical view). Since language,
logic and the mechanical sampling of possible variations by trial
and error seem to allow us to conceive of so much, it is hard to
see how the first form of abduction -- limits on what is
conceivable -- could have much of a role. The problem of
creativity seems to begin once we take the vast array of
conceivable alternatives as given: How do we then find the
"right" ones?
The second form of abduction -- selective guidance -- may be more
promising, and will be discussed again below, but for now it
should be noted that it is unclear to what extent this "guidance"
function, the one involved in hunches, conjectures, intuition,
etc. (whatever they are), is an innate, evolutionary one, arising
from the structure of our minds, rather than an effect of
experience, preparation, analogy and even chance. The abduction
view seems to attribute too much to innate structure without
giving any explanation of its nature and origins.
Analogy.
Although it is not a complete model for the
creative process, the view emphasizing analogical thinking is
clearly a case of method. The suggestion is that analogies play
an important role in the creative process; that often a new
"solution" (or, in the artistic case, a new innovation) will be
based on a fruitful and previously unnoticed analogy with an
existing solution in another area (Hesse, Black). This depends a
good deal on our capacity and inclination to look for, find and
appreciate structural, functional and formal similarities. It may
well involve a basic cognitive process, related to how our knowledge
is represented and manipulated.
There is a more elaborated form of the analogy theory, the
"metaphor" theory, that applies not only to poetic creation, but
to creativity in general. To the extent that this theory is not
itself merely metaphorical, it is informative about the
surprising productiveness of the strategy of finding or even
imposing similarities by juxtaposing objects, images or ideas and
then, in a sense, "reading off" or interpreting the consequences
of the juxtaposition (Harnad). This is not a failsafe strategy,
however, any more than systematic induction or random trial and
error are, for there are many more fruitless and empty analogies
than "creative" ones. The options are narrowed, however, by
preparation (and perhaps abduction), and, with the aid of chance,
analogy -- both deliberate and accidental -- does play an
undeniable role in creativity.
Preparation.
At this point, the Pasteur "method" itself,
that of preparation, should be mentioned. Creative outcomes tend
to be novel recombinations of existing elements, which must hence
all be made readily available in advance by preparation. The
probability of generating and recognizing a new and valuable
outcome depends on a sufficient command of what is already
available.
No surer strategy can be recommended to anyone
aspiring to make a creative contribution in any domain than to
master as thoroughly as possible what is already known in that
domain, and to try to extend the framework from within.
This is paradoxical, to be sure. First, by definition, a creative
contribution will
not
be with existing methods and from
"within." Second, there is the well-known problem of falling into
a mental "set," which involves perseverating with existing
methods by habit, at the expense of trying out or even noticing
new ones (as in going back to look for something you've lost in
the same place over and over) -- precisely what an undue emphasis
on preparation might be expected to encourage.
Conventional sets are an everpresent danger, and there exists no
formula for overcoming them except to bear in mind that mastery
does not imply slavishness and that the ultimate goal is to
transcend conventions, not to succumb to them: An attitude of
admiration and dedication toward the knowledge or skill one is
intent on mastering is not incompatible with a spirit of
open-mindedness, individuality, and even some scepticism; indeed,
an early imitative capacity coupled with an element of
rebelliousness may be a predictor of promise in a given domain
(although prodigal gifts sometimes come to nothing). Whether
creativity is a state or a trait, it is clear that, given the
same initial knowledge or skill, some people do succeed in making
original contributions whereas others fall into fruitless,
perseverative sets. The only remaining strategy to be recommended
is that if progress is not being made after a sufficiently long
and serious attempt, one should be prepared to move on
(temporarily or even permanently), perhaps in the hope that
creativity, like intelligence, is plural, and one will be able to
exhibit it in some other area.
The well-known observation that mathematicians tend to make their
creative discoveries when they are very young may be due to the
"set" effect: It may be at the point of culmination of one's
"preparation" in this most elegant and technical problem area --
when one is freshly arriving at the threshold of mastery
(sometimes called mathematical maturity) -- that one is in the
best position to make a creative contribution in mathematics;
then one can spend a lifetime exploring the implications of those
virginal insights. After longer exposure, unproductive sets form and are
difficult to break out of. It may be that if they had changed
areas or had first come to mathematics at a later age, the same precocious
individuals would have displayed a "later" creativity. It is undeniable,
however, that there are life-cycle -- and trait -- effects in
creativity irrespective of the timing or field of one's
preparation. The insights and skills of historians and writers,
for example, tend to mature later in life, perhaps because they
depend on more prolonged and less concentrated "preparation," or
because verbal skills mature later.
But despite the everpresent danger of falling victim to
uncreative sets, if there is one creative "method," then
"Pasteurization" is it, with the creative "trait" perhaps amounting to no
more than a rare form of resistance or immunity to contagion from
convention despite extensive exposure.
Intuitive and aesthetic factors.
Theories that appeal to
"intuition" and "aesthetics" as guides for creativity are, as
already mentioned, in the "memory" category. Apart from what has
already been said, it is instructive to reflect on Bertrand
Russell's anectode (based on a story he heard from William James)
It must be added, however, in favor of intuition, and perhaps
abduction, that in mathematics there appears to be a "trait," one
that only a very few highly gifted mathematicians have, of being
able to repeatedly make intuitive conjectures that turn out
subsequently to be proven right. Some even go so far as to say
that this ability to intuit what is true is the real genius in
mathematics, not the ability to produce rigorous proofs. Of
course, the two go together, with no better guide in constructing
proofs than an intuitive sense of what will turn out to be true
and what false. In any case, the role of pre-verbal, perceptual
and aesthetic intuitions should not be under-rated in
creativity. Note also that aesthetics need not be innate. Some
"tastes" may be acquired from preparation, analogy with other
areas of experience, or even chance.
Anomaly.
Another "recipe" for creativity, the
preparation/anomaly-driven model, is a method based on the
observation that creative insights are often provoked by
encountering an anomaly or failure of existing solutions. It is
not clear whether this variable is truly causal or just
situational (i.e., where there is to be a creative solution,
there must first be a problem), but what must ultimately provoke
a creative solution is evidently some sort of failure of
noncreative ones. Sometimes just the discovery that a faithful
rule unexpectedly fails to work in certain kinds of cases sets
one in the right direction. The result, if successful, is a
revision of an entire framework so as to accommodate the anomaly
and at the same time subsume prior solutions as special cases.
John Kemeny used to say: "If I encounter something new, I first try
to fit it into my system; if I cannot, I try to reject it [as wrong or
irrelevant]; if that fails, then I try to revise my system to fit
it)."
(And, in a slightly magical variant of his own, Russell
adds: "If all else fails, I consign it to my unconscious until
something pops up.")
Despite the role of anomaly as a stimulus (and logical
precondition) for creativity, however, it is hardly a reliable
method, as countless noncreative (and unsuccessful) encounters
with anomalies must testify. Anomalies may serve to break sets,
but they may also create them, in the form of repeated
unsuccessful attempts at resolution. Yet it is undeniable
that the history of theory building in science can be described
as anomaly-driven revision and subsumption.[1]
Constraints.
Another "method" is suggested by Stravinsky's
views on the creative role of "constraints" in what he called
"problem solving."[2]
Stravinsky explained why he continued to compose
tonal music after most composers had abandoned the tonal system
by saying that "You cannot create against a yielding medium." He
needed the tonal system as a constraint within which he could
exercise creativity.
Stravinsky's view may well be a variant on the "preparation"
theme, for if "anything goes" (because of insufficient
preparation), nothing creative can happen. This is why Stravinsky
saw all creativity as problem solving. He felt that a creative
medium could not be infinitely yielding, infinitely "free." It
had to resist in some way (perhaps by giving rise to anomalies,
problems) in order to allow creativity to be exercised or even
defined. For most of his life Stravinsky personally preferred
the classical tonal system as a constraint, working to create
innovations
within
it; others, such as the twelve-tone
composers, rejected tonality, replacing it by
another
system of constraints (possibly, some believe,
abductively "unnatural" ones, which suggests that even in the arts
constraints cannot be entirely arbitrary). But Stravinsky's point
was that there can be no creativity without problems, no problems
without constraints, no constraints without preparation. Rules
may be made to be creatively broken, but they must be mastered
before they can be modified or abandoned, and there must always
be new ones to take their place.
There may be a lesson here for advocates of "touchie-feelie"
creative freedom (in preference to "pasteurization") in early
education. The strategy probably represents yet another form of
ineffectual and perhaps even counterproductive "creativity
training." Although ultimately desirable and even necessary for
creativity, freedom (the absence of constraint) also makes
creativity logically impossible in advance of preparation.
Moreover, freedom may have more to do with what you are than what
you do, training hence being better addressed to first showing
you how to follow rules rather than how to flout them. Perhaps
studying the true examples of creative freedom -- and their
real-time historical course -- would be more helpful and
stimulating than inculcating fabled freedoms in a yielding medium
of wishful thinking: The creativity of future generations is more
likely to be maximized by inspired than by indulgent pedagogy.[3]
Serendipity.
The class of theories that might be called the
"cerebral serendipity" school (to which Einstein and Poincare
belonged) are mutation theories, emphasizing the crucial role of
chance in creativity. Pasteur of course believed this too. The
scenario is one of gathering together the elements and
constraints out of which a creative solution is (hoped) to arise,
and then consigning the rest to the (unconscious) "combinatory play"
of chance, with intuition perhaps helping to suggest which
combinations might be fruitful. This view provides an important
clarification of the role of preparation, for without
preparation, the essential elements out of which a fortuitous
combination could arise would simply be absent, unrecognized or
unappreciated.
Mental analogs.
There are some speculative "mental analog"
models, belonging to the memory class, that suggest that
sometimes the structure of a problem and its solution may have
analog counterparts in the mind. Mental "catastrophes" and "phase
transitions" arising from mental models actually encoded in the
brain and governed by mathematical catastrophe theory or fractal
theory have been suggested, among others. These are still too
speculative to be considered, but something of this sort could in
principle mediate abductive solutions, and even acquired ones.
Heuristic strategies.
Another class of methods arises from
suggestions (e.g., Polya's) to engage deliberately in heuristics
-- doing random or mechanical trial-and-error sampling, trying
out analogies and inductive conjectures, etc. -- as discussed
earlier. These strategies might better be described as the
heuristic phase of preparation. They can clearly guarantee
nothing, although they may increase the likelihood of a stroke of
luck in an otherwise prepared mind.
Improvisation and performance.A special case combining the
heuristic, aesthetic and analogic "methods" is suggested by the
performing arts, which exhibit "real-time," "on-line" creativity
while executing, interpreting and, especially, improvising upon
the formal codes created by composers and playwrights. Musical
scores and theatrical scripts, together with training in the
performing arts, constitute the constraints and the preparation,
whereas the performance itself, if it is not merely mechanical
but innovative and expressive, is the creative "act."
There are many misunderstandings of performance as somehow being
derivative or second-rate creativity. This is incorrect. Every
creative medium has its own constraints, its own "givens." And
they all leave room for originality and for innovation -- in
short, for genius. The performing arts may in fact be especially
revealing about creativity because they "externalize it," so to
speak, making it happen before your very eyes. The lessons one
learns from it are familiar ones: Much preparation and craft,
considerable imitation of the past, an aesthetic sense guiding
one's taste in innovation, and the ability and inclination to do
something worthwhile, convincing and new with the raw material.
Before the "creative" and "performing" arts were separated, one
might have watched with one's own eyes while a performing
poet-minstrel, in the thrall of an inspired moment -- guided by
his muse -- elaborated an inherited (prepared) tale in a
new and inspired way during an improvisatory performance.
Complementarity.
Finally, among methods, one must mention
the role of collaborative, cumulative and complementary efforts
in the combinatory play among many different minds (perhaps
differentially "favored" with intellectual and creative gifts) in
maximizing the likelihood of a creative, joint outcome. The
performing arts already suggest that creativity is not a static,
and perhaps not even an individual process. There is
complementary specialization in all creative domains:
composer/performer, actor/director, experimentalist/theoretician,
intuitive conjecturer/rigorous theorem-prover. And then there is
the most fundamental complementary relation of all: the relation
of the present to the past. One's preparation invariably takes
the form of the creative products of one's predecessors. They
have furnished the constraints on the otherwise yielding medium
in which one can then try one's own chances at making a
creative contribution.
Creativity is a phenomenon with both external and
internal contraints. The external ones concern the historical
state of the problem domain and the role of the unpredictable.
The internal ones concern how prepared and how "favored"
(endowed) a mind is. Although there are some heuristic methods
that one can attempt (such as trial-and-error induction and
analogy), the best strategy one can adopt to maximize the
likelihood of creativity is to maximize preparation. Maximization
is not the same as a guarantee, however; although it is not
magical, creativity will always remain mysterious because of the
essential rule of unexpectedness and unpredictability in its
defining conditions. Preparation can only provide a favorable
setting for chance, not a certain one. Moreover, it is unlikely
that chance or freedom -- i.e., an independent propensity for the
fortuitous -- can be tutored. Apart from problem-specific
preparation and open-mindedness, one's only remaining strategy is to be
prepared, given one's mental, physical and experiential
resources, to move on (temporarily or permanently) to other
potential creative problem domains if a sufficiently dedicated
and patient effort ends in unproductive, perseverative loops:
Finding one's creative calling (if it exists) may itself call for
some (prepared) trial-and-error sampling, guided, perhaps, by the
native or acquired dictates of one's aesthetic judgment, but ever
dependent for success on the vagaries of chance.
Suggested Readings: Black,
Models and Metaphors;
Hadamard,
The Psychology of Invention in the Mathematical Field;
Harnad,
Metaphor and Mental Duality;
Hesse,
Models and Analogies in Science;
Stravinsky,
The Poetics of Music;
Polya,
How To Solve It.
2.
It must be borne in mind that Stravinsky's suggestion
may be peculiar to artistic creativity, where the constraints can
be provided from within, so to speak, unlike in science and
mathematics, where they come from without: from external reality
and from the formal world of logical and mathematical
consistency.
3.
Readers wishing to form their own judgments about some of the
adult creativity training methods that exist may want to read a book or
attend a seminar on "brainstorming," "synectics," "lateral
thinking" or some other soundalike. Or you may sample the
offerings of any organization that also specializes in weekends on
"rebirthing" and "making miracles work for you." Do not be
confused by the fact that the adjective "creative" will tend to be
freely appended to most of the available offerings, irrespective
of their specific benefits.
What is not creative?
Creative trait or creative state?
Underlying mechanisms
http://www.emory.edu/EDUCATION/mfp/jnitrous.html
http://www.theatlantic.com/issues/96may/nitrous/nitrous.htm
about the man who, when he sniffed nitrous oxide (laughing gas)
knew the secret of the universe, but when it wore off, would
always forget it. One time he resolved that he would write it down
while under the influence. When the effects subsided, he rushed to
see what he had written. It was: "The smell of petroleum pervades
throughout." What Russell took this anecdote to suggest was that
intuition can be a
false
guide too. If one is directed only
by one's intuitive or aesthetic sense of profundity, then one may
be led to attribute cosmic significance to nonsense. So Russell
suggested that, whereas it may be well and good to allow oneself
to be influenced by aesthetic considerations (what mathematicians
have called "beauty," "elegance," etc.), one must keep in mind
that these subjective intuitions must answer to objective tests
subsequently (in the case of mathematics, rigorous provability),
and that one must not get carried away by one's subjective
"epiphanies."
Conclusions
Footnotes