Go to the source code of this file.
Defines | |
| #define | CURRENT_TIME sc_simulation_time() |
| current time | |
| #define | NUM_VCS 1 |
| number of virtual channels | |
| #define | MAX_NUM_ROWS 9 |
| maximum number of rows | |
| #define | MAX_NUM_COLS 9 |
| maximum number of columns | |
| #define | MAX_NUM_TILES MAX_NUM_ROWS * MAX_NUM_COLS |
| maximum number of tiles | |
| #define | NUM_NB 4 |
| number of neighbors of a general tile in mesh/torus | |
| #define | NUM_IC 5 |
| number of input channels in a general tile in mesh/torus | |
| #define | NUM_OC 5 |
| number of output channels in a general tile in mesh/torus | |
| #define | NUM_NB_C 2 |
| number of neighbors of a corner tile in mesh | |
| #define | NUM_IC_C 3 |
| number of input channels in a corner tile in mesh | |
| #define | NUM_OC_C 3 |
| number of output channels in a corner tile in mesh | |
| #define | NUM_NB_B 3 |
| number of neighbors of a border tile in mesh | |
| #define | NUM_IC_B 4 |
| number of input channels in a border tile in mesh | |
| #define | NUM_OC_B 4 |
| number of output channels in a border tile in mesh | |
| #define | N 0 |
| North direction. | |
| #define | S 1 |
| South direction. | |
| #define | E 2 |
| East direction. | |
| #define | W 3 |
| West direction. | |
| #define | C 4 |
| Core direction. | |
| #define | ND 5 |
| not defined | |
| #define | BUF_BITSIZE 4 |
| #define | MAX_NUM_BUFS 16 |
| maximum buffer depth | |
| #define | ADDR_SIZE 32 |
| #define | VCS_BITSIZE 2 |
| #define | UI unsigned int |
| #define | UL unsigned long |
| #define | ULL unsigned long long |
| #define | borderN(ID) ((ID) < num_cols) |
| #define | borderS(ID) ((ID) >= num_tiles - num_cols) |
| #define | borderE(ID) (((ID) + 1) % num_cols == 0) |
| #define | borderW(ID) (((ID) % num_cols) == 0) |
| #define | border(ID) (borderN(ID) || borderS(ID) || borderE(ID) || borderW(ID)) |
| #define | cornerNW(ID) ((ID) == 0) |
| #define | cornerNE(ID) ((ID) == num_cols - 1) |
| #define | cornerSW(ID) ((ID) == num_tiles - num_cols) |
| #define | cornerSE(ID) ((ID) == num_tiles - 1) |
| #define | corner(ID) (cornerNW(ID) || cornerNE(ID) || cornerSW(ID) || cornerSE(ID)) |
Enumerations | |
| enum | flit_type { HEAD, DATA, TAIL, HDT } |
| enum | pkt_type { ANT, NOC } |
| enum | ant_type { FORWARD, BACKWARD } |
| enum | routing_type { SOURCE, XY, OE } |
| enum | request_type { NONE, ROUTE, UPDATE } |
| enum | topology { MESH, TORUS } |
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Core direction.
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current time
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East direction.
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maximum buffer depth
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maximum number of columns
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maximum number of rows
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maximum number of tiles
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North direction.
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not defined
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number of input channels in a general tile in mesh/torus
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number of input channels in a border tile in mesh
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number of input channels in a corner tile in mesh
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number of neighbors of a general tile in mesh/torus
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number of neighbors of a border tile in mesh
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number of neighbors of a corner tile in mesh
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number of output channels in a general tile in mesh/torus
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number of output channels in a border tile in mesh
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number of output channels in a corner tile in mesh
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number of virtual channels
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South direction.
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West direction.
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types of ant packets: FORWARD, BACKWARD |
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types of flits: HEAD, DATA, TAIL, HDT |
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types of packets: ANT, NOC |
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types of request to controller |
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types of routing algorithms: SOURCE, XY, OE |
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types of topology: MESH, TORUS |
1.3.9.1