Human-data interaction, game design, narrative systems, and social argumentation
Blount, Tom, Chapman, Adriane, Johnson, Michael and Ludascher, Bertram (2021) Observed vs. possible provenance. Theory and Practice of Provenance 2021. 10 pp .
Malinov, Yoan-Daniel, Millard, David and Blount, Tom (2021) StuckInSpace: exploring the difference between two mediums of play in a multi-modal virtual reality game. In Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE. pp. 5-18 . (In Press)
Koesten, Laura, Simperl, Elena, Kacprzak, Emilia, Magdalena, Blount, Thomas and Tennison, Jeni (2020) Everything you always wanted to know about a dataset: studies in data summarisation. International Journal of Human-Computer Studies, 135, [102367]. (doi:10.1016/j.ijhcs.2019.10.004).
Zhao, Yuchen, Blount, Tom, Koesten, Laura and Simperl, Elena (2019) Structured and uncertainty-aware data storytelling. CHI ’19 Workshop on HCI for Accurate, Impartial and Transparent Journalism: Challenges and Solutions, , Glasgow, United Kingdom. 05 May 2019. 5 pp .
Telephone: +44 (0) 23 8059 5749
Email: T.Blount@soton.ac.uk