Togelius, Julian and De Nardi, Renzo and Lucas, Simon M. (2006) Making Racing Fun Through Player Modeling and Track Evolution. [Conference Paper]
Full text available as:
![]()
|
PDF
587Kb |
Abstract
This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation.
Item Type: | Conference Paper |
---|---|
Subjects: | Computer Science > Machine Learning Computer Science > Neural Nets Computer Science > Human Computer Interaction |
ID Code: | 5221 |
Deposited By: | Togelius, Julian |
Deposited On: | 15 Oct 2006 |
Last Modified: | 11 Mar 2011 08:56 |
Metadata
- ASCII Citation
- Atom
- BibTeX
- Dublin Core
- EP3 XML
- EPrints Application Profile (experimental)
- EndNote
- HTML Citation
- ID Plus Text Citation
- JSON
- METS
- MODS
- MPEG-21 DIDL
- OpenURL ContextObject
- OpenURL ContextObject in Span
- RDF+N-Triples
- RDF+N3
- RDF+XML
- Refer
- Reference Manager
- Search Data Dump
- Simple Metadata
- YAML
Repository Staff Only: item control page