Cogprints

Making Racing Fun Through Player Modeling and Track Evolution

Togelius, Julian and De Nardi, Renzo and Lucas, Simon M. (2006) Making Racing Fun Through Player Modeling and Track Evolution. [Conference Paper]

Full text available as:

[img]
Preview
PDF
587Kb

Abstract

This paper addresses the problem of automatically constructing tracks tailor-made to maximize the enjoyment of individual players in a simple car racing game. To this end, some approaches to player modeling are investigated, and a method of using evolutionary algorithms to construct racing tracks is presented. A simple player-dependent metric of entertainment is proposed and used as the fitness function when evolving tracks. We conclude that accurate player modeling poses some significant challenges, but track evolution works well given the right track representation.

Item Type:Conference Paper
Subjects:Computer Science > Machine Learning
Computer Science > Neural Nets
Computer Science > Human Computer Interaction
ID Code:5221
Deposited By: Togelius, Julian
Deposited On:15 Oct 2006
Last Modified:11 Mar 2011 08:56

Metadata

Repository Staff Only: item control page