Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O (2004) Teaching Bayesian Behaviours to Video Game Characters. [Journal (Paginated)]
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Abstract
This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.
| Item Type: | Journal (Paginated) | 
|---|---|
| Keywords: | Bayesian programming; Video games characters; Finite state machine; Learning by imitation | 
| Subjects: | Computer Science > Robotics | 
| ID Code: | 3744 | 
| Deposited By: | malrait, Olivier | 
| Deposited On: | 10 Aug 2004 | 
| Last Modified: | 11 Mar 2011 08:55 | 
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