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Teaching Bayesian Behaviours to Video Game Characters

Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O (2004) Teaching Bayesian Behaviours to Video Game Characters. [Journal (Paginated)]

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Abstract

This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.

Item Type:Journal (Paginated)
Keywords:Bayesian programming; Video games characters; Finite state machine; Learning by imitation
Subjects:Computer Science > Robotics
ID Code:3744
Deposited By: malrait, Olivier
Deposited On:10 Aug 2004
Last Modified:11 Mar 2011 08:55

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