Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O (2004) Teaching Bayesian Behaviours to Video Game Characters. [Journal (Paginated)]
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Abstract
This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.
Item Type: | Journal (Paginated) |
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Keywords: | Bayesian programming; Video games characters; Finite state machine; Learning by imitation |
Subjects: | Computer Science > Robotics |
ID Code: | 3744 |
Deposited By: | malrait, Olivier |
Deposited On: | 10 Aug 2004 |
Last Modified: | 11 Mar 2011 08:55 |
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